STREAM is based on flow manipulation, You can forward, rewind, play or pause the action. While those core controls shift platforms around you, it allows to move across each level of STREAM. The more the player advances through the game, the darker and harder it becomes.
STREAM is a video game made during our first year at ENJMIN (2010), the Graduate School of Games and Interactive Media, France. I made the level design of the game, using SkechUp, 3DsMax and Unity.